Arclify
Weekly Targets, Proof Calendar
Your plan was built for a perfect week. You've never had one. Arclify counts consistency by the week, not the day.
Worldwide Release Date: March 10, 2026
Downloads (28 days · iOS + Android)
221
Last 28 days
Revenue
$22
AR
$264
MRR
$36
ARR
$432
Cash Flow Index
0.6x
Active Subscriptions
2
Active Trials
13
ARPAS
$1.47
Paid Subscriber Share (snapshot)
13.3%
New Customers
221
Active Users
227
Subscription Penetration
0.9%
ARPU
$0.10
RPD
$0.10
ARPPU
$18.00
LTV
$22
All metrics are verified through RevenueCat API keys. Last updated: Oct 28, 2026, 06:39:09 AM UTC.
App Screenshots
In-App Pricing
Marketing Channels
Tech Stack
About This Listing
Arclify is an iOS habit app built around 90-day Seasons, live on the App Store since March 2026. The user picks 3 to 5 of 6 core habits (training, reading or learning, deep focus, cold shower, evening phone cut-off, next day preparation) and sets a start and a goal target for each. Logging is one tap per habit. Each week a review suggests raising, keeping or lowering next week's targets from how the week went, and the user accepts or keeps the plan. Plus streaks with automatic freezes, XP, levels and badges, private squads of up to 5, a proof calendar, widgets and an end-of-Season recap. Subscriptions run live through RevenueCat: Month to month $19.99, One Season $49.95 per 90 days, Four Seasons $99.90 per year. One Season and Four Seasons carry a 14-day trial. Stack: Expo / React Native, Supabase (Apple, Google and email sign-in, edge functions), RevenueCat. Includes the site, brand assets and rendered marketing videos and images, minus founder footage, voice and old offer text.
Asking Price
$2,500
Sale Details
Business Operations Started
Mar 2026
Team Size
1
Financing
Bootstrapped
Revenue model(s)
Subscriptions
Customer Type
B2C (business to consumers)
Assets Included in Sale
Source Code Included
Post-Sales Support
Reason(s) for selling
What I am selling is a feature-complete build with no acquisition channel attached: the iOS app, a Supabase backend, 4 widgets and a 14-page site. I built Arclify alone next to a full-time job, and I have not found a repeatable way to reach paying users. Paid ads ran from January to October 2026, about $8,200 across Meta and Apple Search Ads, and are stopped as of 2026-10-27: they brought installs, one stranger has paid in the app's whole history, and none of the 25 trials started has converted. On the last three releases, 103 of 226 people who started onboarding reached the paywall. Revenue today is that one subscriber plus my own subscription, and it costs more to run than it earns. One known piece of work: Expo has to move to SDK 58 before Apple's April 2027 deadline, and I do not track a crash rate. Someone with an audience in fitness, self-improvement or productivity, or an app portfolio with a working acquisition channel, can take it further than I can on my own time.
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